Before Radial Games I ran my own B2B software company. Legally, the company was a sole-proprietorship with a number for a name. In practice, and on my business cards, it was called several things - I was trying on different skins. Let's just call it "Andy's Company." (Sometimes I erroneously remember the name as DISCo Software. History is complicated.)

Operating in the mid-aughts, this company focused on B2B software design and maintenance, creating custom applications for different commercial entities. I largely focused on PHP/SQL design for web-based applications. One of the biggest contracts was a ticketing system for a telephone-tech-support firm.

This work did well enough to pay me 3x minimum wage, but I often got roped into long term maintenance contracts where I was pretty much an employee of the company I was designing the software for. I did maintain IP ownership, however, and managed to resell some of our software packages to other companies - which took very little effort, and generated big bonuses for myself.

This experience was teaching me a lot about business, contracts, and sales. I was preparing to make "Andy's Company" a real corporation and make a solid startup run of it, when some good friends started making video games and I decided that looked way more fun.

I started winding down "Andy's Company" contracts and soon after formed Radial Games.

Though I still retain IP to many software projects, the tech is old and largely useless these days. Old contracts that used to occasionally contract me for maintenance have since modernized and upgraded to bigger, better packages from big multinational companies. I often look back at my time at this company fondly, beefing up my database and web programming skills (for money!). It was this experience that gave me the ability to generate the engine for this site in an afternoon, and it was this experience that prepared me for the realities of running a video game business.

Sometimes I wistfully long for those days where I had monthly billable contracts to rely on, instead of the peaks and troughs of the hit-driven games industry. Still, video games are more fun.

My last day working maintenance on a contract for "Andy's Company" was in 2010, so there was some overlap with Radial Games' early operations.